San Francisco – Day 3 & 4 GDC lectures and expo
Contrary to some friends and family’s belief I’m here for work, Wednesday saw us speaking to all the other teams in Activision about the work they do, we were there to learn off of each other but it seemed to be more of a sales pitch than anything else, so it isn’t really worth talking about here. Although one talk was about SFX and how they could be applied to games and the work we do.
Anyway the main reason I’m here is for the Game Developers Conference and Expo highlighting some of the experts in the industry and giving us an insight into some of their working practices.
The 1st day of lectures were really interesting for me, with a talk about Storyboarding from Pixar, followed by a talk about the Cinematics in the multi award winning Uncharted 2, as well as a post mortem, but that seemed more like chest bumping than informative.
I’ll not bore you with the details but suffice to say I’ve been taking pictures left, right and center as well as feeling like I’m back in school with all the note taking that I’ve been doing. It’s been really interesting getting to speak to some of these developers, business cards have been swapped, emails exchanged, meetings arranged along with drinks, drank.
There isn’t much to say that won’t be said once I get back to Liverpool, some of the talks have been validating, just confirming things and working practices I am already aware of and others have been completely eye opening. Plenty of meeting people from different companies, mostly forgetting names but in-between has been some really interesting conversations about work. As after all, that's what I’m here for. I’m hoping to meet up with a couple of friends out here, from Montreal and from back home, and I feel like I need to hit the gym hard when I get back… Damn red meat!!!